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websocket消息发送接口调整

master
liujiaqiang 2 years ago
parent
commit
22446f71b2
  1. 93
      24Hour/Controllers/Common/WebSocketController.cs

93
24Hour/Controllers/Common/WebSocketController.cs

@ -123,74 +123,71 @@ namespace _24Hour.Controllers.Common
{
//获取发送人连接
var socket = CONNECT_POOL.Where(q => q.Key == _userdata.Id).Select(q => q.Value).First();
while (true)
if (socket.State == WebSocketState.Open)
{
if (socket.State == WebSocketState.Open)
{
ArraySegment<byte> buffer = new ArraySegment<byte>(new byte[2048]);
//WebSocketReceiveResult ret = await socket.ReceiveAsync(buffer, CancellationToken.None);
ArraySegment<byte> buffer = new ArraySegment<byte>(new byte[2048]);
//WebSocketReceiveResult ret = await socket.ReceiveAsync(buffer, CancellationToken.None);
#region 消息处理(消息转发)
try
#region 消息处理(消息转发)
try
{
#region 关闭Socket处理,删除连接池
if (socket.State != WebSocketState.Open)//连接关闭
{
#region 关闭Socket处理,删除连接池
if (socket.State != WebSocketState.Open)//连接关闭
{
if (CONNECT_POOL.ContainsKey(_userdata.Id)) CONNECT_POOL.Remove(_userdata.Id);//删除连接池
break;
}
#endregion
if (CONNECT_POOL.ContainsKey(_userdata.Id)) CONNECT_POOL.Remove(_userdata.Id);//删除连接池
break;
}
#endregion
#region 消息发送
var content = JsonConvert.SerializeObject(Sendingdata);
buffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(content));
#region 消息发送
var content = JsonConvert.SerializeObject(Sendingdata);
buffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(content));
if (CONNECT_POOL.ContainsKey(Sendingdata.recipient))//判断客户端是否在线
if (CONNECT_POOL.ContainsKey(Sendingdata.recipient))//判断客户端是否在线
{
WebSocket destSocket = CONNECT_POOL[Sendingdata.recipient];//目的客户端
if (destSocket != null && destSocket.State == WebSocketState.Open)
{
WebSocket destSocket = CONNECT_POOL[Sendingdata.recipient];//目的客户端
if (destSocket != null && destSocket.State == WebSocketState.Open)
{
result.IsSucceed = true;
result.result = "已发送";
result.IsSucceed = true;
result.result = "已发送";
await destSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
}
else
{
result.IsSucceed = false;
result.result = "用户未上线!";
}
await destSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
}
else
{
result.IsSucceed = false;
result.result = "用户未上线!";
//添加未读
//添加一条未读消息
//Task.Run(() =>
//{
// if (!MESSAGE_POOL.ContainsKey(descUser))//将用户添加至离线消息池中
// MESSAGE_POOL.Add(descUser, new List<MessageInfo>());
// MESSAGE_POOL[descUser].Add(new MessageInfo(DateTime.Now, buffer));//添加离线消息
//});
}
#endregion
}
catch (Exception exs)
else
{
result.IsSucceed = false;
result.result = "异常:"+ exs.Message+ "";
//消息转发异常处理,本次消息忽略 继续监听接下来的消息
result.result = "用户未上线!";
//添加未读
//添加一条未读消息
//Task.Run(() =>
//{
// if (!MESSAGE_POOL.ContainsKey(descUser))//将用户添加至离线消息池中
// MESSAGE_POOL.Add(descUser, new List<MessageInfo>());
// MESSAGE_POOL[descUser].Add(new MessageInfo(DateTime.Now, buffer));//添加离线消息
//});
}
#endregion
}
else
catch (Exception exs)
{
result.IsSucceed = false;
result.result = " 重新连接!";
result.result = "异常:" + exs.Message + "";
//消息转发异常处理,本次消息忽略 继续监听接下来的消息
}
}//while end
#endregion
}
else
{
result.IsSucceed = false;
result.result = " 重新连接!";
}
}
catch (Exception ex)
{
@ -326,7 +323,7 @@ namespace _24Hour.Controllers.Common
#region 消息发送
var content = "";
//data.type等于1 为视频推送
if (Senddata.typenum == "1" && Senddata.deviceno.NotNull())
if (Senddata.typenum == "1" && Senddata.deviceno.NotNull())
{
//设备视频流地址存放
Addressda Address = new Addressda();
@ -386,8 +383,8 @@ namespace _24Hour.Controllers.Common
else
socketSend.content = data.deviceAddress;
if (!socketSend.content.NotNull()) bol = false;
//对象序列化
var dqcontent = JsonConvert.SerializeObject(socketSend);
//对象序列化
var dqcontent = JsonConvert.SerializeObject(socketSend);
var dqbuffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(dqcontent));
//当前用户socket发送
if (bol)

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